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The old Bloodhound Clans by *bloodhound-omega:iconbloodhound-omega:





The old Clans

There have been 25 Clans in the very beginning of the history of the Bloodhounds.

Each had an own typical symbol on the forehead and each had significant characteristic features and skills.

Today most Hounds have mixed up so that the old definitions won’t always fit today, but some of them will still work.


Alpha

Headstrong dominant individuals
Mostly leaders of packs
Determined, ambitious

Beta

Calm and thoughtful
Counsellors, offering their advice and impartial point of view

Gamma

Hot tempered
Warriors with great strengths and high endurance, but not the cleverest
Fall easily back into blood-fever

Delta

Never talk before they haven’t thought about it
Good  dealers, know how to make compromises without neglecting own needs

Epsilon

High sense of duty
Great couriers and messengers, tend to be a bit arrogant

Zeta

Assassins, bodyguards, thieves, mercenaries
Cold-hearted, dangerous, intelligent
Have something like an outsider status in the BH society

Eta

Rational, logical
Lawyers and executors of all bigger punishments (like banning a Hound from Ileyah)
Appear merciless

Theta

Very skilled in building things, great architects as well as smithies and such
Diligent and ambitious

Jota

Known to be very good in settling quarrels, Diplomats
Calm, warm-hearted and rather introverted

Kappa

The “gardeners” of Ileyah
Can work with all plants, trees and herbs, are seeding and harvesting
Have a strong bound to nature

Lambda

Artists of most kind
Dreamy, moody eccentric, but extremely creative

My

Linguists, fascinated by the spoken (and sung) word
Learn foreign languages very quickly
Tned to babble

Ny

Fascinated by the written word
Poets, authors, librarians
Naive, good-hearted, dreamy

Xi

Ability to use magic
Great sense for responsibility, wise and caring

Omirkon

Technicians
Are crazy about everything made of metals or including any kind of non-manual power
Geeks

Pi

Scientists
Curious, but logical
Exploring all kinds of fields to broaden knowledge for the whole society

Rho

Very skilled strategists, plan makers and unbeaten in creating successful tactics for everything
Are dutifully making cartographies and noting everything

Sigma

Healers, able to use healing spells
Warm-hearted, kind and caring
Sometimes a bit too brooding and foreign to the world

Tau

Sharp senses (especially smell)
Great hunters, suppliers of the packs
Know where to find everything you need in hard times

Ypsilon

Fill out the status of maniacs and geniuses
Can be either brilliant or very dangerous or just weird…

Phi

Great sight and hearing
Mostly rather small, but quick and agile
Curious

Chi

Fools
They bring laughter and distraction when it’s needed
Sometimes they lack seriousness and carefulness

Psi

Metasensorical highly skilled
Some have the ability to foresee
Calm, wise, tend to be loners

Omega

Keepers and guardians
Tend to neglect themselves
Dreamy, hard to come along with
©2004-2009 *bloodhound-omega
:iconbloodhound-omega:

Author's Comments

Orignally there heve been 25 Bloodhound Clans which where the base for todays' Bloodhound population.

Each clan had a specific Greek symbol on its forehead and this symbold was connected with very special characteristical features and even abilities.



P.S. Great... DA ate up all the Greek symbols... >_>

Comments


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:iconsynchra:
yay! sigma! :D ehehehe. Sigma has been my personal "signature" symbol for many years, and i like the definition of the bloodhounds who match it. if i made a character mine would definately be a sigma. :D

--
*synchra
[link]
:iconshinigamigirl:
*pokes* You know, you're making me reeeeally want to make my own bloodhound character now x.x

I am considering Zeta, Epsilon, Tau or Ypsilon. Are any of these alreay "taken?" (I know you said there can be hundreds of these, but just for the fun of making a character... ;3)

And lastly, do I even have permission from you? o.o;
:iconselete:
I love this, this is so cool! It's somehow comforting and familiar, and I love the idea. But perhaps you could clarify some things for me?

I know that these signs aren't the be-all end-all to a Blood Hound, but I'd like to know a little more about how they affect a Blood Hound's actions. For example, how would each sign deal with a problem?

Like, say you were walking down the road, and you met an angry, drunken warrior who challenges you to a duel to the death. I assume a Gamma might engage the warrior, and just win. A Chi might trick the warrior out of fighting, a Beta might calm him down... What would everyone else do?
:iconbloodhound-omega:
Well, in earlier times a Hound's sign would have affected his behaviour more then it would do now. Simply because they are mostly all mixed and "pure bloods" are rather uncommon.

And the sign is also only a... how to say that... a guideline how a Hound -could- behave, but they are individuals after all.

But if you want to I can try to sum it up a bit:

Alpha

Would most likely feel insulted and either accept and win (or lose), but not kill the opponent, because he might still become a worthy member of a pack... if he stops drinking.

Beta

Will try to talk himself out of it, calm his opponent down or ask for help. If everything fails he will defend himself.

Gamma

You figured it out already.

Delta

Will most likely be able to talk himself out of the situation.

Epsilon

He will find a way to lure the oponent to a place where too many other people are who could interefere or help, even if it's only through "running away". He will in any case inform others about the situation, so that others won't fall into it as well.

Zeta

Depending on the mood he will ignore the threat. If the oponent still wants to fight he will die before he realizes that the Zeta turned aoround.

Eta

Will most likely never have to face a situation like this, as they are feared as lawyers and executors. Even a drunken Hound will realize that.

Theta, Kappa, Omikorn, Pi, Tau, Phi and Omega

Will try to solve the situation otherwise, but if it comes to a fight, he will defend himself, trying not to kill the aggressor.

Jota, Lambda, My, Ny and Chi

Will try to calm the opponent, but if it comes to a fight, they will either have to run away, find help or will die.

Xi

Will be able to solve the situation with the use of magic.

Rho

Will most likely be able to create a plan in which nobody gets harmed and everybody ends safe.

Ypsilon

Will react in a way completely unexpected and maybe irrational. I have actually no clue. Everything could happen. ^-^

Psi

A highliy skilled Psi can confuse his opponent for long enough to either get help or disarm him.



Well... I hope this answers your question a bit. :>

--
And the bar tender says to Renee Descartes, "Another beer?" And Descartes says, "I think not," and disappears.
:iconselete:
Cool, thanks! This clears up a lot. Also, when you say clans - you aren't COMPLETELY refering to bloodlines, are you? I mean, if on an off chance a little shrimpy geek was born to two Gammas, he would be an Omikron, not a Gamma, right? Thanks again, I know this is a lot of work! ::hug::
:iconbloodhound-omega:
I guess I do though. The sign influences the character, not the other way round.

So if two Gammas made and get a puppy, the chance is high the puppy will be a Gamma as well. Depending though on how the familiy tree looks, the puppy could also get any sign of the last two or three generations.

Take Bloodi for example. He is an Omega, but his brother is an Alpha, even though they have the same parents their signs differ. Not mainly because they had different characters from birth on, but because of genetic reasons. Their parents have got two different signs and so have most of their ancestors.

I guess you're getting the idea by now. ^-^

--
And the bar tender says to Renee Descartes, "Another beer?" And Descartes says, "I think not," and disappears.

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